Introducing the Death Knight
Death Knight Class Information
The fearsome death knight, World of Warcraft’s first Hero class, is not your average adventurer seeking to prove his or her worth on Azeroth’s fields of battle. No longer servants of the Lich King, they begin their new calling as experienced, formidable adversaries, heavily armed and armored and possessing an arsenal of deadly and forbidden magic learned in the Lich King’s thrall. Here is an introduction, subject to change, of some of the death knight’s core gameplay mechanics and abilities:
Unlocking and Creating the Death Knight
Simply have a character of at least level 55 on the World of Warcraft account you play, and you will be able to create a new level-55 death knight of any race (if on a PvP realm, the death knight must be the same faction as your existing character). Upon entering the world, your neophyte death knight will undertake a series of quests designed to teach you your new abilities. You will be able to create one death knight per realm, per account.
Class Roles
- Tank: The plate-wearing death knight is a capable tank for small groups as well as raids. His or her damage output while tanking will be respectable.
- DPS: The death knight can also spec and gear for a melee DPS role, which draw upon many debilitating disease effects as well as direct damage and instant attacks.
Talent Trees
The talent trees for the death knight are Blood, Frost, and Unholy.
- Blood: Talents in this tree focus on weapons, armor, and strikes.
- Frost: Talents in this tree focus on control, counters, and combos.
- Unholy: Talents in this tree focus on spells, summons, and diseases.
Example Abilities / Presences
Death knight talent trees are complemented by Presences — self-only auras that benefit the death knight. Selecting the matching Presence for each tree augments the class abilities for that school of magic.
- Blood Presence increases damage output by a percentage and restores a percentage of damage dealt as health.
- Frost Presence increases threat and lowers damage taken by a percentage.
- Unholy Presence increases attack speed and reduces the global cooldown on death knight abilities.
The Rune System
The resource mechanics for death knights are runes and runic power. A skilled death knight makes efficient, timely use of runes and runic power to maximize his or her damage-dealing or tanking abilities.
- Runes: Every death knight ability requires runes, which come in three varieties: blood, frost, and unholy. Depending on the ability, it may require runes of a single type or a combination of types. When a rune is used, it has a cooldown period before it can be used again. Death knights can customize which array of six runes to have available at a given time, which can aid their ability to perform certain roles. For example, a tanking death knight may wish to load his or her rune array with more Frost runes.
- Runic Power: As rune abilities are used, the death knight also generates another resource called runic power. The death knight has certain abilities that consume all available runic power, with varying levels of effectiveness based on total runic power spent. Similar to a warrior’s rage, runic power decays over time if not spent.
Summoned Creatures
Creating minions from the ranks of the unliving is a core ability of the death knight.
- Raise Dead: The death knight can raise a ghoul companion from the corpses of fallen creatures, as well as those of both friendly and enemy players. If cast on a friendly player, that player will have the opportunity to actually play as the ghoul, controlling its movements and actions.
- Army of the Dead: This channeled spell raises a group of undead followers who will attack the death knight’s enemies but only exist very briefly before disintegrating.
- Summon Deathcharger: Every death knight can summon the level-40 version of a deathcharger land mount. At higher levels, they can complete a quest to learn the epic version.

July 13th, 2008 at 5:43 pm
I have been hearing a lot about quests that are pre reqs for us to earn the death knight. Can you make it clear if we need to tackle these tasks?
August 4th, 2008 at 9:07 am
Can a level 56 become a death knight? or any level above 55 for that matter? of do u have to be level 55 exactly?
August 12th, 2008 at 9:07 am
I have been hearing that a death knight star at lvl 55 but others said they stat at lvl 1 like all new characters. i was woundering if you could make it clear at what lvl they start out at?
August 12th, 2008 at 11:03 am
Thanks for the info
makes me wanna play right now haha
September 1st, 2008 at 4:48 pm
I do not understand when you say, ” You will be able to create one death knight per realm, per account”. Is it on per realm or one per account?
September 19th, 2008 at 9:06 am
You can only create one deathknight per account, and you can’t create 2 on the same realm either. and you need a character lvl 55 or higher to creat a Deathknight. and when you have a lvl 55 char u can create a DK
i hope it helped..
September 29th, 2008 at 7:07 am
This is gonna be a really fun and interesting class. However, the runes and runic power confuse me. As a beta tester, do you understand them?
October 2nd, 2008 at 1:35 pm
It means on your account, you can make only one death knight per realm, but on multiple realms (e.g. Hyjal AND Blades Edge) but if you want 2 on the same realm, you need multiple accounts. You’ve probaly realized this as its been a month xD
See you all November 13th